1747222628 O:39:"Grav\Common\Flex\Types\Pages\PageObject":4:{s:4:"type";s:5:"pages";s:3:"key";s:117:"cpt363-intermediate/ux-techniques-guide/how-to-design-products-for-how-people-think-learn-and-feel/interaction-design";s:8:"elements";a:4:{s:4:"root";b:0;s:6:"header";a:1:{s:5:"title";s:18:"Interaction Design";}s:11:"frontmatter";s:27:"title: 'Interaction Design'";s:8:"markdown";s:751:"Interaction Design _The structure and behaviors of interactive products, services, and systems._ * [Dan Saffer - Designing Microinteractions](http://www.uie.com/brainsparks/2013/06/14/dan-saffer-designing-microinteractions/#transcript) * [Defining an Interaction Model: The Cornerstone of Application Design](http://www.uxmatters.com/mt/archives/2012/01/defining-an-interaction-model-the-cornerstone-of-application-design.php) * [Interaction Design Tactics For Visual Designers](http://uxdesign.smashingmagazine.com/2011/09/09/interaction-design-tactics-for-visual-designers/) * [Users Don’t Hate Change. They Hate Our Design Choices.](https://medium.com/@jmspool/users-dont-hate-change-they-hate-our-design-choices-86151866eff4) ";}s:7:"storage";a:6:{s:3:"key";s:117:"cpt363-intermediate/ux-techniques-guide/how-to-design-products-for-how-people-think-learn-and-feel/interaction-design";s:11:"storage_key";s:126:"03.cpt363-intermediate/06.ux-techniques-guide/06.how-to-design-products-for-how-people-think-learn-and-feel/interaction-design";s:8:"template";s:5:"topic";s:17:"storage_timestamp";i:1721265908;s:8:"markdown";a:1:{s:0:"";a:1:{s:5:"topic";i:1721265908;}}s:8:"checksum";s:32:"e7fef3a546f65bdc798c9b980e5f9ab5";}}